Screenshot Genealogies: Jacob Gaboury at Digital Aesthetics Workshop

SHC Gaboury Poster 2-6

On Tuesday, February 6, 2018, Jacob Gaboury will present new work on a genealogy of the screenshot, drawn from an ongoing project on the history of computer screens and visualization.

Jacob Gaboury is an Assistant Professor of New Media History and Theory in the Department of Film & Media at the University of California, Berkeley. His work engages the history and theory of digital media, with particular focus on digital images and visual culture. His work has appeared in a wide range of popular and academic publications, including most recently the Journal of Visual CultureCamera ObscuraDebates in the Digital HumanitiesRhizomecontinent., and Art Papers.

The event will take place from 4-6pm in the Stanford Humanities Center Board Room as part of the Geballe Research Workshop on Digital Aesthetics: Critical Approaches to Computational Culture. All are welcome!

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Video Games Have Always Been Queer: Bonnie Ruberg at Digital Aesthetics Workshop

Bonnie Ruberg DAW

On Tuesday, January 23, 2018, Bonnie Ruberg, assistant professor of digital media and games in the Department of Informatics at UC Irvine, will be presenting work from their forthcoming monograph Video Games Have Always Been Queer. The event will take place from 4-6pm in the Stanford Humanities Center Board Room as part of the Geballe Research Workshop on Digital Aesthetics: Critical Approaches to Computational Culture.

For more information, please refer to the Stanford Humanities Center website: http://shc.stanford.edu/workshop/meetings/video-games-have-always-been-queer

WTF IS THAT? Allison de Fren at Digital Aesthetics Workshop

Allison de Fren DAW poster

On Tuesday, November 14, 2017, media maker/scholar Allison de Fren will be discussing post-cinema and videographic criticism with the Digital Aesthetics Workshop at the Stanford Humanities Center, focusing on her video essay “WTF IS THAT? The Pre- and Post-Cinematic Tendencies of Paranormal Activity” and Steven Shaviro’s article “The Glitch Dimension: Paranormal Activity and the Technologies of Vision.”

This event follows a screening of de Fren’s documentary and videographic work on fembots the night before (more details here).

Claus Pias at Stanford

2017-10-18 09.13.03 am

Next week, media theorist Claus Pias, Professor for the Theory and History of Media at Leuphana Universität Lüneburg, will be visiting Stanford for a series of events: on Monday, October 23 (5:30 – 7:00pm), he will be delivering a public lecture titled “Between Information Aesthetics and Design Amplification,” which will be held in my home department of Art & Art History. (More info here.)

The following day, Tuesday, October 24 (11:30am – 1:00pm), he will be discussing his book Computer Game Worlds, which is newly translated into English, at a lunchtime event with the Digital Aesthetics Workshop. (See the poster below or find more info here.)

Claus Pias DAW poster

Digital Aesthetics Workshop: Mark B.N. Hansen, “The Ontology of Media Operations”

Mark Hansen DAW poster

I am pleased to announce the first event in the new Digital Aesthetics Workshop at the Stanford Humanities Center. On Tuesday, October 10, Mark B. N. Hansen (Duke University) will be speaking on the topic of “The Ontology of Media Operations, or, Where is the Technics in Cultural Techniques?”

Future workshops will welcome Claus Pias, Allison de Fren, Bonnie Ruberg, Jacob Gaboury, Jonathan Sterne, and more. Stay tuned!

Announcing the Digital Aesthetics Workshop

2017-10-05 02.49.55 pm

Starting this quarter, I am excited to serve as faculty coordinator for the Stanford Humanities Center Geballe Research Workshop “Digital Aesthetics: Critical Approaches to Computational Culture.” We have a great lineup for the 2017-2018 academic year, details of which I’ll be sharing here.

In the meantime, take a look at all of this year’s research workshops at the Stanford Humanities Center on their website.