Next week, media theorist Claus Pias, Professor for the Theory and History of Media at Leuphana Universität Lüneburg, will be visiting Stanford for a series of events: on Monday, October 23 (5:30 – 7:00pm), he will be delivering a public lecture titled “Between Information Aesthetics and Design Amplification,” which will be held in my home department of Art & Art History. (More info here.)
The following day, Tuesday, October 24 (11:30am – 1:00pm), he will be discussing his book Computer Game Worlds, which is newly translated into English, at a lunchtime event with the Digital Aesthetics Workshop. (See the poster below or find more info here.)
I am pleased to announce the first event in the new Digital Aesthetics Workshop at the Stanford Humanities Center. On Tuesday, October 10, Mark B. N. Hansen (Duke University) will be speaking on the topic of “The Ontology of Media Operations, or, Where is the Technics in Cultural Techniques?”
Future workshops will welcome Claus Pias, Allison de Fren, Bonnie Ruberg, Jacob Gaboury, Jonathan Sterne, and more. Stay tuned!
Starting this quarter, I am excited to serve as faculty coordinator for the Stanford Humanities Center Geballe Research Workshop “Digital Aesthetics: Critical Approaches to Computational Culture.” We have a great lineup for the 2017-2018 academic year, details of which I’ll be sharing here.
In the meantime, take a look at all of this year’s research workshops at the Stanford Humanities Center on their website.
This is the updated poster for the opening colloquium for Stanford’s Frankenstein@200 Initiative, October 17, 2017 (7:00-8:30pm in Cubberley Auditorium, Stanford School of Education). I’ll be speaking alongside Denise Gigante (English Department), Aleta Hayes (Theater and Performance Studies), Russ Altman (Bio-Engineering, Genetics, Medicine, Computer Science), and Hank Greely (Law and Genetics), moderated by Jane Shaw (Dean for Religious Life).
Free and open to the public: All humans, monsters, cyborgs, others welcome.
I am excited to see my interactive piece, “Visualizing Digital Seriality, or: All Your Mods Are Belong to Us,” out now in the latest issue of Kairos: A Journal of Rhetoric, Technology, and Pedagogy. This is by far the most technically demanding piece of scholarship I have ever produced, and it underwent what is possibly the most rigorous peer-review process to which any of my published articles has ever been subject. If you’re interested in data visualization, distant reading techniques, network graphing, critical code studies, game studies, modding scenes, or Super Mario Bros. (and who doesn’t like Super Mario Bros.?), check it out!