Frankenstein 2018: 200 Years of Monsters (CFP)

Screen Shot 2018-01-15 at 4.03.09 PM

The call for papers is now out for the “Frankenstein 2018: 200 Years of Monsters” conference hosted by the Australian National University and the National Film and Sound Archive in Canberra, Australia (12 – 15 September 2018). I will be giving one of the four keynote talks — on Frankenstein in film and other media. Proposals are being solicited for talks on a range of Frankensteinian topics, including:

  • Literary studies, especially of the long eighteenth century, Romanticism, Victorian and neo­‐Victorian literature
  • Re-tellings and re-­‐imaginings of the Frankenstein story in various modes and genres, e.g. SF, steampunk, speculative fiction, slash fiction, etc.
  • Film, television, theatre and performance, and visual studies
  • Digital humanities, reception studies, histories of popular culture, and media ecologies
  • Gender studies, queer theory, and the history of sexuality
  • Disability studies and post‐humanism
  • The history of medicine, especially reproductive technologies
  • Science and technology studies; images and imaginaries of science and scientists
  • The history and philosophy of biology, especially in relation to vitalism
  • Eco‐criticism and the Anthropocene
  • Affect theory and the history of emotions
  • Frankenstein and race, colonialism, empire
  •  Global and local Frankensteins, e.g. Australian Frankensteins
  • Frankenstein and material history
  • Cyborgs, robots, artificial intelligence, and machine learning
  • Synthetic biology, genetic engineering, and artificial life

For more info and the CFP, take a look at the conference website: http://rsha.cass.anu.edu.au/events/conference-frankenstein-two-hundred-years-monsters

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Video Games Have Always Been Queer: Bonnie Ruberg at Digital Aesthetics Workshop

Bonnie Ruberg DAW

On Tuesday, January 23, 2018, Bonnie Ruberg, assistant professor of digital media and games in the Department of Informatics at UC Irvine, will be presenting work from their forthcoming monograph Video Games Have Always Been Queer. The event will take place from 4-6pm in the Stanford Humanities Center Board Room as part of the Geballe Research Workshop on Digital Aesthetics: Critical Approaches to Computational Culture.

For more information, please refer to the Stanford Humanities Center website: http://shc.stanford.edu/workshop/meetings/video-games-have-always-been-queer

Essays in Sight and Sound — Exhibition Opens Today

Essays-in-Sight-and-Sound

Essays in Sight and Sound — an exhibition of video essays that I am co-curating with Spencer Slovic at Stanford — opens today. The wall text (above) outlines the aims and objectives of the show. Here is a list of the 13 works included:

Explorations of Narrative

On-Again, Off-Again Relationships: A Recurring Theme, 2017
Gita Krishna
Video, 5:33

TALLADEGA NIGHTS: A Reinvention of the Tragic Hero, 2017
Robin Fierberg
Video, 5:56

Crafting a Cinematic Universe, 2017
Antonio Avalos
Video, 8:37

THE LAST OF US: What’s in a Moment?, 2017
Matt Bernstein
Video, 3:52

Focus on Color

Minelli Red, 2017
Carlos Valladares
Video, 19:10

Character Design in Pixar, 2017
Rogelio Salinas
Video, 5:55

Sound, Form, Aesthetics

Sight and Sound Conspire: Monstrous Audio-Vision in James Whale’s FRANKENSTEIN, 2015
Shane Denson
Video, 8:47

The Arc Shot, 2017
Sabrina Medler
Video, 5:17

LOCK UP: Tonal Dissonance and Homoeroticism, 2017
Francesca Watkins
Video, 10:33

Culture, Context, Contour

You Eat with Your Eyes First: Comparing the Eastern and Western “Foodie” Movie Genres, 2017
Rose Adams
Video, 11:05

Healing Waters, 2017
Zoe Mhungu
Video, 5:21

Flexing Culture, 2017
Eleni Aneziris
Video, 4:46

The Animal in the Lake: Ambient Sound in CEMETERY OF SPLENDOR, 2018
Spencer Slovic
Video, 4:30

 

Essays in Sight and Sound: An Exhibition of Video Essays

Essays in Sight and Sound-web

Essays in Sight and Sound: An Exhibition of Video Essays brings together a number of works produced in the Fall 2017 course “The Video Essay: Writing with Video about Film and Media.”

The assembled videos deal with cinema, television, video games, and online media, which they approach from a variety of angles. Together, these works not only probe our changing media landscape but explore the critical affordances of the video essay as a means of writing with sight and sound.

The exhibition will be on view January 12 – 26, 2018 in the Gunn Foyer of the McMurtry Building, home of the Department of Art & Art History, on the Stanford University campus.

WTF IS THAT? Allison de Fren at Digital Aesthetics Workshop

Allison de Fren DAW poster

On Tuesday, November 14, 2017, media maker/scholar Allison de Fren will be discussing post-cinema and videographic criticism with the Digital Aesthetics Workshop at the Stanford Humanities Center, focusing on her video essay “WTF IS THAT? The Pre- and Post-Cinematic Tendencies of Paranormal Activity” and Steven Shaviro’s article “The Glitch Dimension: Paranormal Activity and the Technologies of Vision.”

This event follows a screening of de Fren’s documentary and videographic work on fembots the night before (more details here).

Rethinking Temporalities in Cinema and Digital Media, SLSA 2017

SLSA-2017

At this year’s SLSA conference, “Out of Time,” hosted by Arizona State University, I will be chairing a panel titled “Rethinking Temporalities in Cinema and Digital Media” (Saturday, November 11, 2017; 4:00-5:30pm). My own talk is titled “Pre-Sponsive Gestures: Post-Cinema Out of Time.” Here is the complete list of panelists and topics:

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