Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics
Daniel Stein
Comics and films scholars have devoted much time to the phenomenon of the Hollywood superhero blockbuster, developing sophisticated theories of media transposition and comic book adaptation. They have paid much less attention to a related and equally significant phenomenon: the animated superhero cartoon, most often produced for television. This may come as a surprise since animated versions of Superman (1941) and Spider-Man (1967) appeared rather early in the history of the superhero genre and have contributed to its evolution at least as much as the film serials of the 1940s (Batman: 1943 and 1949; Captain America: 1944), live action television series (Superman: 1952; Batman: 1966; Spider-Man: 1977), and the Hollywood blockbusters that followed the first Superman movie (1978).
This paper addresses two sets of questions that are vital to our understanding of superhero comics and their place in twenty-first-century media culture. First: How can we describe the transposition from sequential comic book narrative to the animated images of the television narrative? Are we dealing with different “visual ontologies” (Lefèvre)? And how does the change from multimodal storytelling in print to multimedial storytelling in film impact the representation? Second: If serial genres such as superhero comics produce various mechanisms to manage the multiplicities of proliferating “vast narratives” (Harrigan/Wardrip-Fruin), we must explain how new media impact the development of the genre. How does the “animated universe” (Brooker) of specific superheroes relate to their comic book continuities and canonicity? The paper analyzes animated Batman cartoons of the last twenty years: from television series such as Batman: The Animated Series (1992-1995), The New Batman Adventures (1997-1999), Batman Beyond (1999-2001), and Batman: The Brave and the Bold (2008-2011) to animated movie adaptations of canonical graphic novels such as Batman: Under the Red Hood (2010) Batman: Year One (2011), Batman: The Dark Knight Returns (2012).
On Saturday, December 15 (11:30 am, 6th floor of the Conti-Hochhaus, room TBA) — in the context of a research colloquium of the American studies department — I will be presenting some work in progress from my “Habilitation” project Figuring Serial Trajectories (more info about my project here; also, more info about the larger collaborative project with Ruth Mayer on serial figures here, and the website of the overarching research group on popular seriality here).
The topic of my talk will be Batman, computer games, and digital media environments. I will be expanding on, and trying to make somewhat more concrete, the idea of “parergodicity” which I presented at the recent FLOW conference (see here for my position paper).
Here is the abstract for my talk:
Batman and the “Parergodic” Work of Seriality in Interactive Digital Environments
Shane Denson
In the twentieth century, serial figures like Tarzan, Frankenstein’s monster, and Sherlock Holmes enacted a broadly “parergonal” logic; that is, in their plurimedial instantiations (in print, film, radio, TV, etc.), they continually crossed the boundaries marked by these specific media, slipped in and out of their frames, and showed them – in accordance with the logic of the parergon as described by Jacques Derrida – to be reversible. Through such oscillations, serial figures were able to transcend the particularity of any single iteration, and more importantly they were able to constitute themselves as higher-order frames or media, within which the transformations of first-order (i.e. apparatically concrete) media could be traced in the manner of an ongoing – though not altogether linear – series.
In the twenty-first century, many classic serial figures have declined in popularity, while the basic functions and medial logics of those that remain have been transformed in conjunction with the rise of interactive, networked, and convergent digital media environments. As I will argue in this presentation, the figure of Batman exemplifies this shift as the transition from a broadly “parergonal” to a specifically “parergodic” logic; the latter term builds upon Espen Aarseth’s notion of the “ergodic” situation of gameplay – where ergodics combines the Greek ergon (work) and hodos (path), thus positing nontrivial labor as the aesthetic mode of players’ engagement with games. Expanded beyond narrowly ludological frames of reference to include a wider variety of interactive and participatory potentials in contemporary culture, ergodic media give rise to new forms of seriality that accompany, probe, and trace the developmental trajectories of the new media environment. These new forms and functions of seriality, as embodied by a figure like Batman, raise questions about the blurring of relations between work and play, between paid labor and the incidental work or “immaterial labor” culled from our leisure activities and entertainment practices, in the age of the “control society” (Deleuze) or of “post-cinematic affect” (Shaviro). Following Batman’s transitions from comics to graphic novels, to the films of Tim Burton and Christopher Nolan, and on to the popular and critically acclaimed videogames Arkham Asylum and Arkham City, I will demonstrate that the dynamics of border-crossing which characterized earlier serial figures has now been re-functionalized in accordance with the ergodic work of navigating computational networks – in accordance, that is, with work and network forms that frame all aspects of contemporary life.
More required reading for anyone interested in popular culture, film, comics, media generally, Occupy, politics generally, the financial crisis, global capital, or life generally: David Graeber, anarchist anthropologist and author of Debt: The First 5000 Years, has a thought-provoking piece in The New Inquiryon superhero comics and their recent film incarnations (with special reference to Christopher Nolan’s Batman films). The piece starts provocatively enough:
Let me clarify one thing from the start: Christopher Nolan’s Batman: The Dark Knight Rises really is a piece of anti-Occupy propaganda.
From there, Graeber goes on to explore (perhaps not altogether unproblematically, but importantly) the politics of superhero comics from the mid twentieth century to the age of digital filmmaking and media convergence.
Dark Knight Rises offers an opportunity to ask some potentially enlightening questions about contemporary culture. What are superhero movies really all about? What could explain the sudden explosion of such movies—one so dramatic that it sometimes seems that comic book-based movies are replacing sci-fi as the main form of Hollywood special effects blockbuster, almost as rapidly as the cop movie replaced the Western as the dominant action genre in the ‘70s?
Why, in the process, have familiar superheroes suddenly been given complex interiority: family backgrounds, ambivalence, moral crises and self-doubt? And why does the very fact of their receiving a soul seem to force them to also choose some kind of explicit political orientation? One could argue that this happened first not with a comic-book character, but with James Bond. Casino Royale gave Bond psychological depth for the first time. By the very next movie he was saving indigenous communities in Bolivia from evil transnational water privatizers. Spiderman, too, broke left in his latest cinematic incarnation, just as Batman broke right.
This is an important piece, framed by consideration of Nolan’s latest Batman film, but really about the framing function of constituent power and the popular means for channeling, negotiating, and ultimately re-imagining it.
Several weeks ago, my family and I were able to catch a performance of the touring stadium show Batman Live (English site here, German here) in Hamburg. All in all, it was lots of fun. And it also happens to tie in with my current research on plurimedial serial figures. I had planned, therefore, to write a sort of review of the show, but as I can’t foresee finding the time to do so anytime soon, here are a few scattered thoughts.
As the title Batman Live indicates, the show is all about “liveness,” but the cultivation of the latter, which might be said to constitute the show’s main conceit, involves the performance in all sorts of paradoxes. One might, of course, say (with reference to Derrida, perhaps) that all performance, insofar as it involves the iteration of a script, renders “liveness” problematic, as the present is bound up in the pastness of the patterns and discourses that it repeats. But the paradoxes of Batman Live are much more concrete than all that…
By what means does Batman Live contrive to make Batman live? Naturally, by employing a live actor to embody the figure on a physical stage. “Live” is here contrasted with “recorded,” and it would seem that film, which also employs live actors (at least sometimes) but preserves their actions for later playback, is the particular medium of reference here. (Incidentally, film serves a double role here, as the show undoubtedly seeks to profit from the popularity of Christopher Nolan’s Batman films, while defining itself against them with the implicit claim that “more live” = “more real” or more spectacular.) But, at least, in the German-language version I saw, this claim to liveness is undermined with the very first words uttered on stage, as the actors quite clearly lip sync a pre-recorded soundtrack.
Furthermore, the stage/screen dichotomy as a basis for the claim to liveness is unsettled by the presence of a gigantic digital display behind the stage. We’re used to this, of course, from big-budget musicals and, increasingly, even smaller-budget theater productions, but the backdrop in this case is used to make constant reference to other media (especially to comics and video games), the pre-existence of which must be seen to complicate the purported “liveness” of the performance.
For example, when Batman and Robin race away in the Batmobile, exiting the stage through one of the many discreet passageways that open up when necessary to allow traffic onto or off of the stage, their high-speed journey to Arkham Asylum is continued onscreen, framed quite obviously in the visual forms typical of digital racing games. (The layout of Arkham Island and the interior of the asylum, as depicted on the screen, in fact seemed to be pulled directly from the console game Batman: Arkham Asylum; an uncanny sense of recognition, an identification of the digital backdrop with my own TV screen hooked up to a PS3, transported me momentarily out of the arena and into my own living room.) The backdrop is also used for the purpose of narrative ellipsis, as a means of summarizing the events that occur between on-stage scenes; significantly, this takes place in the idiom of graphic narrative: we see digitally animated comic book pages flipping, the virtual camera zooming from panel to panel, revealing what happens “in the meantime.” Indeed, one might claim that the “meanwhile” is the temporal register that superhero comics in particular have perfected more than any other medium; such direct recourse to it, though, radically unsettles the here and now of the “live.”
On the other hand, though, we might say that these intermedial references are not so much at odds with, but in fact an integral part of the performance’s cultivation of “liveness,” which consists not only in the present-ness of the actors and their actions in a physical space shared by us, but precisely in the act of “bringing to life” the places and events depicted in film, video games, and comics — effectively imbuing these media with life by expanding them onto the stage, where Batman, Robin, the Joker, and others relate to the (intermedially determined) screen as part of their (diegetic) world.
Furthermore, this permeability of the screen, which alternates between embodying an expansion of diegetic space and an extra-diegetic, specifically narrative function (with concrete references to the narrative/representational techniques of other media) is caught up in paradoxes much like those informing the deployment of 3D techniques and technologies: they, too, oscillate between a) claims of establishing an intensified immersive experience that would bring represented characters and events to life for us in an unprecedented manner, and b) an emphasis on the unprecedented nature of the whole affair, a celebration of the technological infrastructure that enables such spectacles, and hence a foregrounding of the event itself in a manner that is radically at odds with the notion of “immersion.”
Indeed, the discourse of “immersive experience” is referenced in the video clip embedded here, where the “physicality of the stage” plus the awe-inspiring technology are foregrounded, but purportedly “wrapped up” in an immersive “package.” I am inclined to believe that this kind of equation never adds up — and that it’s never in fact meant to: from the “sensational melodrama” of nineteenth century stages and early-twentieth century screens (as explored by Ben Singer) to 3D techniques and “immersive” video games today, the attraction of all such spectacles consists in the maintenance of tensions between realism and a feeling of awe at the sight or spectacle of realism (itself no longer beholden to the impression of realistic-ness), for example, or between immersion and amazement at the power of a medium to involve us (recognition of which takes place outside the space of immersion). Batman Live is above all a spectacle of this sort, and the paradox of its “liveness” is — for those who take pleasure in such paradox, at least — not so much a shortcoming as a productive element of the attraction, which itself is inextricably bound up with the fragmented dispersal and plurimedial lack of coherence that characterizes Batman qua serial figure.
Just a quick reminder that the theme week on “Popular Seriality” is underway over at In Media Res. The first two posts are up, and there’s been some lively discussion. So check it out and spread the word!
Here, again, is the lineup of presenters/curators for the week, along with our titles:
Monday, Dec 12: Frank Kelleter
“That Soothing Balm of Latent Discontent: MAD MEN Unstresses the 21st Century”
Tuesday, Dec 13: Shane Denson and Ruth Mayer
“Plurimediality and the Serial Figure”
Wednesday, Dec 14: Jason Mittell
“Serial Characterization and Inferred Interiority”
Thursday, Dec 15: Andreas Jahn-Sudmann
“TV Series, Metaseriality and the Very Special Episode”
Friday, Dec 16: Daniel Stein
“Authorizing Alternative Authorships: The Popular Serialities of Superhero Blockbuster Spoofs”
The more I think about it, #OccupyTheGoddamnBatman is a necessary development or outgrowth of #OWS. For one thing, there’s such an abundance of (coincidentally linked but thematically relevant) material that’s just asking to be appropriated (i.e. occupied) and virally reproduced, such as the photos from the film shoot that Keith Olbermann referenced. (A lot of this work has been started, as the images and clips here demonstrate.) As one commenter remarks on the pictures of the film shoot (there’s been talk of using protesters as extras):
“This weekend Batman visited New York and shot a home movie called The Dark Knight Rises with his buddy Christopher Nolan. The Occupy Wallstreet people may not have a job, a place to piss, or any hope for the future, but at least they got to meet the Goddamn Batman. And Catwoman was there, too. Rawr.”
Meanwhile, Frank Miller, author of the series that gave us the famous “goddamn Batman” line — and the meme it spawned — recently came out with some “putrid false righteousness” concerning the #Occupy movement (those are his words, which he uses to describe #OWS). See Miller’s post here, if you must, for his full condemnation of the protesters, whom he calls “pond scum” and “schmucks,” and about whom he writes insightful things like this:
“Occupy” is nothing short of a clumsy, poorly-expressed attempt at anarchy, to the extent that the “movement” – HAH! Some “movement”, except if the word “bowel” is attached – is anything more than an ugly fashion statement by a bunch of iPhone, iPad wielding spoiled brats who should stop getting in the way of working people and find jobs for themselves.
In response to Miller’s blathering, digital illustrator Dane Cypel has begun the occupation of the goddamn Batman, recognizing that Miller’s “Batman’s not really the goddamn Batman, he’s also the goddamn one-percent”:
(“I’m the Goddamn 1%!”, from Cypel’s blog The Greatest Dane, here)
And here are some similarly themed images from around the Web:
Who else but a publicity addict like Bloomberg could have enabled the arrest of 700 protesters on the Brooklyn Bridge and yet, two months later, frozen 20 square miles of New York City in gridlock traffic over two days, so somebody could film another GODDAMNED BATMAN movie on the 59th Street Bridge? Leading to the inescapable conclusion that — if you want to tie up a little traffic during a protest for equality and freedom from corporate domination on a bridge in New York City — you will be arrested. But — if you want to tie up all of the traffic during a goddamned movie shoot for the financial benefit of corporate domination — the city of New York will embrace you and give you tax breaks.
Now fans of Batman will recognize here more than just a tirade against GODDAMNED BATMAN movies; there’s also an allusion — perhaps a fannish, loving allusion — to words uttered by Batman himself: “I’m the goddamn Batman!” (panel 1, page 10, All Star Batman and Robin the Wonder Boy, issue 2)
This has since become a widespread Internet meme (see the Know Your Meme site for some background), as displayed in images like this:
So while Olbermann was making a serious point in his commentary on Bloomberg and GODDAMNED BATMAN movies, he was also invoking this line of humorous appropriation — or OCCUPATION — and bringing it into connection with #OWS. We might read this, then, as a call for the occupation of Batman — or, more accurately, for the politicization of the occupation represented by the “goddamn Batman” meme.
Almost as if in response, what is appropriately being called a “Bat-signal” for #OWS (created by Mark Read) was projected yesterday on the Verizon Building during the #N17 march on the Brooklyn Bridge (see the video above). (The story behind Read’s projection is quite interesting, so check out the interview with him at BoingBoing.) And while I haven’t seen anyone explicitly connecting Olbermann’s comments, the “goddamn Batman” meme, and this so-called “Bat-signal,” I think there’s something to be said for doing so, and good (i.e. strategically sound) reason for actively taking up these connections as part of the viral imagery of the #Occupy movement. #OWS itself is about reclaiming, rewriting, about techniques familiar from the medium of comics — about retcon and the proliferation of alternate universes, as these words from the Bat-signal for the 99% demonstrate:
99% / MIC CHECK! / LOOK AROUND / YOU ARE A PART / OF A GLOBAL UPRISING / WE ARE A CRY / FROM THE HEART / OF THE WORLD / WE ARE UNSTOPPABLE / ANOTHER WORLD IS POSSIBLE /…